Where do I start? So much about the subject.
Let start with what I didn’t like about the
companions in previous fallout games and in Skyrim.
-The limit.
I play Fallout 3 and Fallout: New Vegas with some mods that allows you to
travel with several companions, and my only complain about that is the fact
that in small places things get messy, but in general works really well a big
group.
A solution for that can be given through the
Charisma Stat, as it was use in Fallout 2.
That determinate how many companions you can
have.
LIMIT=CHARISMA/2
When the charisma stat is an odd number, the result is
rounded down. Ergo, a character with CH 9 will only be allowed 4 NPCs. Since
SPECIAL imposes a strict cap of 10 on all stats, a player can have, at most,
five "normal" NPC followers.
If the Nerve Stat
for companions will by apply, that works like in Fallout: New Vegas.
Some characters just step in front of some
place and there is no way of move they. Skyrim add the command to grub
something, or to sit in a chair and stuff like that, still there is places
where the companion can’t interact with anything and still step in front of a
door blocking the way.
Fallout 2 have the same problem and a very
functional and practical solution to it: The Hand. In the next Fallout game
could be add that command to the companions
wheel. The Hand that basically say to then: -“Move of the way”. Something
fast and functional without have to get into a dialogue with they.
-How
they get in the way.
I get it with Lily for how “protective” that
particular character is even tells you she will step in front of you, but I can’t
count how many times I kill Charon by accident because the psychopath just jump
in front of where I was shooting, (the same for Veronica). A better AI for the companions
that evade those kinds of situations.
I like the option of ask they to fight at
range or up-close.
Things I like and would like to see again plus
some suggestions.
-That
every companions have to be recruited in a particular way. With a previous
quest and/or through some dialogue line that involves perks/skills/stats.
-Their
reaction to the environment, places that are visited, other NPCs and certain
situations.
-That
all of they have a personal quest, I would really like to see more about that
in the next Fallout game.
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-That
the companions consume items. Need to drink, eat and sleep plus being heal. If
they are hurt, that use stimpack, food or any other thing that helps to heal,
but that don´t be something “magical” that’s happens at the end of every fight.
If they don’t have it in the inventory, that
the player character can administer it or just give it to they.
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-That
they have personal perks and companion perks. Give something to the character
besides their own skills.
_More
slide-scenes at the end of the game depending in the action, karma, etc. even
if the companion dies, and not just one that overwrite all the other slide-scenes
saying something like: -“…but at the end dies in an anonymous grave”._ that
could be the final one, but also being show the accomplishment of that
particular character (if there was any).
-A
larger variety of companions that includes: A Dog (must be a dog), a
Super-Mutant, a Ghoul, a Robot, a Replicantmen, and many
different other character with “specializations” like a melee character, an
unarmored character, and energy weapon character, a sniper, a medic, a repair,
a science, a stealth, etc. All following the characteristics previous mentioned.
I can’t
thing in anything else right now.
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