Race:
Human, Caucasian
Sex:
female
Player character.
Occupation:
Beggar
Cook
Mercenary
Companion.
Karma:
Neutral
SPECIAL:
6 ST, 5 PE, 5 EN, 5 CH, 8 IN 6 AG, 6 LK
Skills:
Survival 59, Melee weapons 51, Sneak 50
Level: 8
→
Personal Perks: Cannibal, Travel light, Silent
Running, Super Slam,
Special Perk: Gourmet (Given to the player for
having The Mysterious Vault Girl as a companion).
This perk allows the player to create
Campfire items through Mysterious
Vault Girl dialogue without the need for a Campfire.
The same skill and item requirements apply. It is a companion perk that
requires actively speaking to the companion to use.
Vault 54
(The cow)
Vault Tech inoculates
women of the vault 54 with a new fertilization drug (barley tested) that make
then produce more ovules. Overpopulation provoked food to run out very fast and
people start to starve. At some point, someone just snap and a whole new system
was established in the vault. Everybody must
prove them self-useful at something relevant or become the next meal. Women
start to give birth a minimum of 3 children. As they grow old have to pass many
and very difficult test, those who fail becomes food.
A huge
paranoia starts to growth in everybody because almost any excuse was valuable
enough to be cooked. Nobody trusts anybody, you could not love your brother,
you parents, any relative, and you just couldn’t have one single friend because
of the fear of some treason or just the fact that in some point you will be
eating they.
One day,
the air-filter broke up. The heat was unbearable, air was so thin we couldn’t
breathe, blur vision, some even start to hear voices. A revolution exploited
inside the vault, and so many was murder… A nightmare, you can make a picture
by yourself, I won’t get in any detail.
Was a
scam, one of the dweller broke it on porpoise and hides; when the massacre
stops, fix the damn system and the “fresh” air calm down the moods. Corpses
were everywhere and a big fucking banquet was given. We get all fat but soon
the cheers stop. Corpses star to rot and decay and the smell to spread. Some
rooms were “sacrifice” as “storage”. You could not imagine the fear, the
grotesque that things start to becomes inside the vault. If things was bad
before, then just get worst. Women keep giving multiple births and the
population of the vault increase very fast, again. “The old ways” was
implemented again and the competitions for survival restart.
One day,
the door of the vault just open. We were afraid at first, really scare and
shock. We didn’t know what to do, what to think; until one of the guys snap and
start running, cross the vault door and never was seeing again. He fails some
of the test and knew he was the next meal, so just took the chance. Many of us
did the same, took what we can carry and escaped. Many die in the wasteland for
different reasons, other organized and adapt, many stay put in the vault too
afraid of go out. Even some of those who when out, comeback inside very
quickly, with palpitations and sweat; I learn from an old book its call
Agoraphobia, many of the inmates of the vault suffers of that and don’t dare to
go outside.
That is part of the story the player can learn
from the mysterious vault girl. Some details must be work it out, but as I say
before, I am Not a writer, this is just a small plot for a companion
background. Some details should be learn by the character by travel to the
vault, hack some computers, read some notes, talk with the inhabitants, etc.
In the vault, everybody will treat the player
character in a very polite way; welcome him/her as “family”.
Some quest ideas:
Some of the inhabitants that Can come out but
didn’t resign to their “old ways” hunt, seduce, convince travelers and people
to go to “visit” a Real pre-war Vault to never be seeing again (obviously those
people becomes food). Even the vault dweller can be negotiating with slavers.
-Show
them “new ways”,
.Help
they to get more “food”,
-Kill
everybody inside,
-Lock
the vault door again and forever,
-other
thing you can think about it (I’m tire, didn’t sleep yet).
Many if not all of the above can be part of
the Personal Quest of the Mysterious Vault Girl.
The personal quest of the companion can also be
what to do next. How to establish her, how to keep going; what “ways” will she
follow; basically: What next for the Mysterious Vault Girl?
Equipment
and belongings of The Mysterious Vault Girl:
-Mysterious
Vault Girl outfit: DT 13, Effects: +1 AG +1 EN, weight: 15, value: 150 caps Item
HP: 170 (Unique)
-Mysterious
Vault Girl Fire Axe
-Mysterious
Vault Girl Butcher knife
- Mysterious
Vault Girl cleaver
.Strange
meat pie x3
-Strange
meat x8
-Purified
water x5
-Stimpaks
x3
-Cooking
pan
-Spoon
Other
interactions with the player character:
By
dialogues, after gain the Mysterious Vault Girl trust the character can learn
the recipe to make Strange Meat Pie but without gaining the small amount of radiation.
Notable
Quotes:
-“We
were encouraged in our education to learn and be smarts. Somebody thought that
will make our brains more “Tasteful””.
- “So much rads make people taste funny”.
-“Hide
and kill, always like that game”,
-“I’m
starting to get hungry”,
-“I
wouldn’t mind a bite of that piece”,
-“Things
with sharp teeth gives me the creeps”,
-“You
look like a toasty piece of meat”,
-“And I thought
that things was fuck up in the vault. Look at the wasteland”,
-“If I
die, please burn me or buried me, but please ¡¡¡¡For the love of everything is sacred for you, do Not eat me! Ok? Yes?”, (When is low
on health).
-Do I
look like a wagon? Don’t carry me with much; I need to keep light and fast”.
-“What is that? And that? And that? So many
wonders, so many horrors. Fascinating”.